My home cockpit can be used for 2-engine jet or 2-engine prop planes. The models used are Fokker F28/100, DC3 Dakota and Rockwell Commander.
The main view is a 21" NEC monitor. The 45 degree side views are 17" monitors.
All three displays are being viewed through fresnel lenses to enlarge the images and to put them at the right distance. This fools the human eye enough to believe that you are actually looking outside a window.
This is especially realistic when landing. More on this subject (layout, dimensions) in the near future.
I am using 3 PC's, each of them with 2 video cards. The master PC feeds the central display and the primary flkight instruments on a second monitor. The client PC's feed the left and right view via Wideview, and 2 panels via FsXPand/FsClient on a second monitor.
Using 1 game port and 4 USB ports with USB joystick adapters on the master PC, analog channels and switches/buttons have been created behind the controls. Each client PC has another game port in use for additional controls. This setup allows for 7 x 4 = 28 analog controls and 36 buttons, the main controller having an additional 4 buttons in a coolie hat. One of the clients has 8 buttons.
Analog braking is used.
Nothing will prevent me from adding more controls if I should wish to do so, thanks to FsXPand.
An old Subaru Legacy provided the seats, because they are fully adjustable.
There is no force feedback yet, but FsXPand can take care of realistic touchdown and ground rumble effect using low frequency rumble dependent on the speed, while touchdown sound depends on the vertical velocity at landing. This is in stereo, so you will really hear and feel the touchdown at one side when the wings are not fully level.
The control column and the rudder pedals have been equipped with solenoids to make you feel this with hand and feet, while the seats are hiding small bass speakers. The bass speakers are connected to a second speaker channel of the sound amplifier, while the solenoids have their own amplifier.
The .wav file and the volume settings and dependency can be configured for each separate cockpit you wish to emulate. The rumble and touchdown effect of my Fokker F28/Fokker 100 cockpit is quite different from that of my DC3 cockpit.
The realism is such that at one time I pushed the throttles, and realised that I had not fastened my seat belts. But there are none in my simulator, I only use them when flying in reality.