FsXPand/FsClient hardware compatibility list

Using USB game devices, or USB game controller convertors and standard game devices, FsXPand/FsClient can handle the input to control all cockpit control functions usually set by use of a keyboard.
Each device that is based on standard joystick technology (variable resistors and buttons) recognized by Windows as such, can serve as a control for your cockpit.
You as a cockpitbuilder might want to run as little software as needed. If you choose the right controls available on the market, you won't need to run any further drivers while using FsXPand.

Below a list is given of some controls on the market that comply with the standard mentioned above.


Vendor
URL
Device
CH Products
http://www.chproducts.com
All USB devices
GoFlight Incorporated
http://www.goflightinc.com
GF-TQ6 (throttle quad)
-
-
GF-RC (rudder pedals)
Flight Link http://www.flightlink.com/hardware/fixedwing Rudder Control Module
-
-
Jet Rudder Control Module
-
-
G-Stick III / G-Stick III+
-
-
Anti-Torque USB
-
-
Collective USB
-
-
Single Power Quadrant USB
-
-
Twin Power Quadrant USB
Precision Flight Controls, Inc.
http://www.flypfc.com
Cirrus Rudder Pedals
-
- Cirrus Flight Yokes
Simkits
http://www.simkits.com
Rudder pedals

Currently, FsXpand supports only 4 axes. This will be corrected in the future.

                             




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